AoeStats
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Black Forest

509078192Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 59m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Danes · New Zealand
1307
+14
🇳🇿 Danes · New Zealand
1253
+16
🇩🇪 Japanese · Germany
1239
+17
🇳🇿 Khmer · New Zealand
1201
+19
🇨🇳 Magyars · China
1280
-17
🇿🇦 Vietnamese · South Africa
1269
-17
🇺🇸 Saxons · United States
1265
-17
🇨🇳 Saracens · China
1236
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 3,171 11:09 14:52 29:23 ⛏ Fast Castle
43 2,566 12:00 17:40 33:41 ⛏ Fast Castle
37 2,216 12:12 20:50 38:10 ⚔ Archer Rush
37 2,166 10:57 15:13 31:06 ⛏ Fast Castle
33 1,942 11:46 17:06 30:56 ⛏ Fast Castle
31 1,827 11:02 15:05 31:11 ⛏ Fast Castle
27 1,571 10:51 32:03 36:29 ⚔ Archer Rush
27 1,621 11:34 25:33 36:11 ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
42,290 49,015 25,585 3,120 120,010 130,402
33,830 29,307 34,250 7,510 104,897 119,740
36,450 24,998 23,365 1,050 85,863 99,301
28,080 27,990 19,180 6,460 81,710 109,799
19,150 36,493 20,010 2,290 77,943 104,495
22,630 22,264 9,135 3,975 58,004 89,039
24,570 13,052 7,800 2,940 48,362 59,415
19,230 12,301 10,880 4,215 46,626 52,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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