AoeStats
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Arena

508606264Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 13m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Tupi · China
1127
+13
🇨🇳 Teutons · China
1126
+13
🇨🇳 Spanish · China
1122
+13
🇨🇳 Persians · China
1014
+17
🇨🇦 Japanese · Canada
1128
-17
🇺🇸 Lithuanians · United States
1064
-14
🇲🇽 Varangians · Mexico
1046
-14
🇩🇰 Danes · Denmark
986
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 449 10:58 — —
32 431 10:34 — — ⛏ Fast Castle
28 386 11:35 — — ⛏ Fast Castle
23 306 — — —
22 304 11:09 — — ⚔ Skirmisher Rush
18 248 — — —
16 212 — — —
16 223 10:06 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,025 950 200 0 4,175 4,229
2,375 1,525 50 0 3,950 5,070
2,500 875 185 0 3,560 3,802
2,150 1,065 200 0 3,415 4,021
1,950 1,185 0 95 3,230 4,109
1,050 275 0 0 1,325 1,750
600 225 0 0 825 1,283
500 250 50 0 800 1,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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