AoeStats
← julianlgp

Arena

510665849Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 13m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1146
+16
🇦🇷 Persians · Argentina
1092
+18
🇦🇷 Romans · Argentina
1065
+19
🇨🇴 Danes · Colombia
1173
-20
🇨🇴 Gurjaras · Colombia
1122
-17
🇨🇴 Varangians · Colombia
1108
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 471 10:34 — — ⛏ Fast Castle
32 423 11:18 — — ⛏ Fast Castle
26 351 11:00 — —
24 323 10:47 — — ⛏ Fast Castle
22 289 10:58 — —
20 264 11:14 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,100 1,260 200 0 4,560 4,883
2,575 1,220 200 0 3,995 4,485
2,150 835 200 125 3,310 3,790
2,150 1,050 0 0 3,200 4,600
1,950 1,065 50 0 3,065 4,095
1,550 700 0 0 2,250 3,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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