AoeStats
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Arena

508656511Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 47m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Danes · France
1412
+15
🇫🇮 Byzantines · Finland
1366
+17
🇨🇴 Varangians · Colombia
1301
+20
🇪🇸 Varangians · Spain
1282
+21
🇦🇷 Britons · Argentina
1490
-22
🇲🇴 Khmer · Macao SAR China
1457
-21
🇸🇬 Lithuanians · Singapore
1382
-18
🇹🇼 Franks · Taiwan
1239
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,214 9:54 14:16 28:23 ⛏ Fast Castle
44 2,080 10:44 15:48 31:54 ⛏ Fast Castle
41 1,973 9:59 14:07 28:20 ⛏ Fast Castle
38 1,800 11:02 15:01 28:50 ⛏ Fast Castle
38 1,811 10:56 14:37 30:12 ⛏ Fast Castle
36 1,707 9:19 16:35 34:15 ⛏ Fast Castle
34 1,641 11:58 14:59 32:04 ⛏ Fast Castle
26 1,250 11:33 15:29 30:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,835 10,575 21,445 4,305 79,160 81,714
43,835 14,850 13,010 5,700 77,395 85,450
36,120 20,380 19,230 1,500 77,230 80,832
29,625 25,400 15,200 1,110 71,335 85,372
26,050 12,020 18,445 1,500 58,015 64,446
18,835 18,700 9,830 100 47,465 57,530
16,325 17,090 9,280 2,660 45,355 52,542
19,875 11,500 11,515 2,150 45,040 64,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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