AoeStats
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Arena

508647059Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 25m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Aztecs · Russia
1368
+13
🇻🇪 Saxons · Venezuela
1268
+17
🇦🇺 Saxons · Australia
1253
+18
🇷🇺 Burgundians · Russia
1206
+19
🇹🇼 Romans · Taiwan
1299
-17
🇹🇼 Varangians · Taiwan
1297
-17
🇹🇼 Khmer · Taiwan
1285
-17
🇹🇼 Spanish · Taiwan
1273
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 1,169 11:28 — — ⛏ Fast Castle
44 1,137 8:01 21:55 — ⚔ Towers FC
42 1,072 9:44 14:09 — ⛏ Fast Castle
39 1,000 10:18 14:10 — ⛏ Fast Castle
33 853 10:31 13:31 — ⛏ Fast Castle
30 782 11:06 15:05 — ⛏ Fast Castle
26 665 10:34 14:24 — ⛏ Fast Castle
25 651 11:39 15:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,680 5,605 1,325 200 14,810 17,809
7,125 6,355 250 200 13,930 17,389
4,350 4,485 4,475 140 13,450 13,515
6,460 4,165 900 100 11,625 13,918
4,725 2,960 700 1,555 9,940 10,592
5,660 2,875 895 0 9,430 12,156
4,105 3,395 1,225 200 8,925 9,076
4,475 2,233 300 655 7,663 8,838
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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