AoeStats
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Pilgrims

509764081Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 32m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Danes · Brazil
1484
+13
🇨🇦 Vikings · Canada
1412
+16
🇺🇸 Varangians · United States
1322
+21
🇬🇧 Dravidians · United Kingdom
1432
-17
🇺🇸 Italians · United States
1428
-17
🇺🇸 Varangians · United States
1393
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 1,796 9:56 14:35 29:38 ⚔ Fish Boom FC into Archers
46 1,467 12:19 18:10 — ⛏ Fish Boom into Galleys FC
38 1,208 9:10 17:13 — ⛏ Fish Boom into Galleys FC
36 1,155 12:18 17:15 — ⛏ Fish Boom FC
28 886 12:03 16:05 32:09 ⛏ Fish Boom FC into Fire Galleys
20 643 11:04 25:21 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
10,475 16,045 4,000 400 30,920 31,356
7,425 12,750 3,070 990 24,235 26,361
5,050 12,605 4,085 100 21,840 22,790
6,850 7,744 5,320 850 20,764 20,672
5,530 6,605 1,390 1,125 14,650 16,235
2,875 4,112 1,225 850 9,062 9,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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