AoeStats
← Doak

Nomad

508755777Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 12m 6s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Varangians · New Zealand
1568
+13
🇺🇸 Mongols · United States
1477
+17
🇬🇧 Vietnamese · United Kingdom
1363
+21
🇺🇸 Persians · United States
1312
+24
🇧🇷 Vietnamese · Brazil
1515
-20
🇨🇴 Saxons · Colombia
1513
-20
🇲🇽 Inca · Mexico
1479
-18
🇺🇸 Varangians · United States
1453
-17
Player eAPM Actions Feudal Castle Imperial Opening
109 1,319 — — —
57 691 — — — ⛏ Fish Boom
39 475 — — — ⛏ Fish Boom
36 435 — — — ⛏ Fish Boom
33 396 — — — ⛏ Fish Boom
31 377 — — — ⛏ Fish Boom
28 337 — — — ⛏ Fish Boom
28 334 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
1,550 1,600 50 100 3,300 2,821
1,600 1,525 50 100 3,275 3,199
1,600 1,275 50 100 3,025 2,831
1,400 1,450 50 100 3,000 3,051
1,350 1,375 50 100 2,875 2,764
850 1,200 50 100 2,200 2,004
1,100 828 50 0 1,978 2,207
1,000 550 50 100 1,700 1,394
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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