AoeStats
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Pilgrims

508748915Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 41m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Saxons · New Zealand
1583
+11
🇺🇸 Varangians · United States
1484
+15
🇬🇧 Armenians · United Kingdom
1361
+20
🇺🇸 Saxons · United States
1306
+22
🇨🇦 Armenians · Canada
1476
-18
🇨🇦 Italians · Canada
1457
-17
🇨🇳 Persians · China
1449
-17
🇷🇴 Goths · Romania
1432
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,673 9:40 17:16 — ⛏ Fish Boom into Galleys FC
40 1,666 11:39 17:47 26:50 ⛏ Fish Boom FC
33 1,374 10:37 14:15 41:29 ⛏ Fish Boom FC
30 1,259 11:09 18:37 33:38 ⛏ Fish Boom into Fire Galleys FC
28 1,152 14:01 24:33 — ⛏ Fish Boom into Fire Galleys FC
20 822 9:18 26:19 39:03 ⛏ Fish Boom into Fire Galleys FC
18 743 9:52 15:14 — ⛏ Fish Boom FC
14 579 11:27 23:18 — ⚔ Fish Boom into Galleys into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
21,590 33,478 14,630 2,600 72,298 78,924
14,535 14,046 9,585 3,765 41,931 48,218
7,750 15,614 4,700 200 28,264 28,781
7,540 9,565 7,135 2,205 26,445 28,121
7,770 13,550 3,290 750 25,360 25,623
5,650 8,965 2,255 400 17,270 19,709
7,825 6,065 515 980 15,385 15,686
3,935 6,485 980 1,555 12,955 13,898
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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