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Arena

510883202Analyzed
4v4 RM · 3h ago on Oct 3, 2026· 55m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Armenians · Netherlands
1503
+13
🇩🇰 Danes · Denmark
1465
+14
🇺🇸 Varangians · United States
1434
+15
🇺🇸 Slavs · United States
1337
+19
🇮🇹 Teutons · Italy
1512
-18
🇮🇹 Hindustanis · Italy
1504
-19
🇲🇽 Persians · Mexico
1354
-13
🇮🇹 Goths · Italy
1312
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 3,235 9:59 14:08 28:08 ⛏ Fast Castle
44 2,424 11:15 14:53 37:50 ⛏ Fast Castle
42 2,345 12:09 15:50 34:09 ⛏ Fast Castle
41 2,280 10:54 14:56 30:07 ⛏ Fast Castle
37 2,028 10:18 14:07 29:29 ⛏ Fast Castle
33 1,801 9:55 13:41 28:04 ⛏ Fast Castle
29 1,621 10:32 14:10 34:33 ⛏ Fast Castle
24 1,307 11:20 15:09 51:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,365 27,455 29,075 5,500 103,395 111,078
41,260 35,415 14,405 3,035 94,115 102,212
49,830 25,755 14,145 2,150 91,880 102,790
35,570 26,533 26,475 2,680 91,258 100,392
42,675 11,877 31,500 2,800 88,852 98,051
26,040 24,662 14,085 2,075 66,862 89,338
19,465 19,076 12,290 3,650 54,481 72,813
28,085 19,410 4,325 200 52,020 60,602
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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