AoeStats
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Arena

509416141Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 39m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Danes · Russia
1371
+16
🇷🇺 Saxons · Russia
1357
+16
🇱🇹 Koreans · Lithuania
1483
-21
🇱🇹 Tupi · Lithuania
1242
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 1,920 10:49 14:44 30:13 ⛏ Fast Castle
40 1,586 9:25 21:02 35:43 ⚔ Towers into Archers
37 1,467 10:11 14:26 34:17 ⛏ Fast Castle
35 1,353 10:39 14:46 30:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,865 11,390 9,585 2,355 45,195 50,518
11,145 12,130 3,945 2,190 29,410 33,941
10,125 12,955 4,245 1,990 29,315 34,866
9,375 9,411 3,635 1,310 23,731 24,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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