AoeStats
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Arena

509135522Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 53m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
1521
+11
🇺🇸 Bohemians · United States
1464
+14
🇷🇺 Saxons · Russia
1417
-13
🇷🇺 Danes · Russia
1400
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,526 10:48 15:21 31:07 ⛏ Fast Castle
37 1,999 8:51 21:53 36:43 ⚔ Towers FC
36 1,924 10:16 14:03 31:27 ⛏ Fast Castle
31 1,661 10:43 14:22 30:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,110 22,600 22,995 4,345 75,050 96,366
25,810 24,582 15,430 3,735 69,557 73,958
32,430 17,550 16,975 985 67,940 76,663
28,810 16,620 11,005 1,940 58,375 74,410
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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