AoeStats
← Shane-Saw FR

MegaRandom

510052094Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 21m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Turks · Israel
1270
+10
🇨🇳 Khmer · China
1261
+11
🇫🇷 Ethiopians · France
1253
+11
🇩🇪 Mapuche · Germany
1200
+14
🇨🇳 Danes · China
1171
-12
🇨🇳 Bulgarians · China
1156
-12
🇭🇰 Varangians · Hong Kong SAR China
1126
-11
🇵🇪 Magyars · Peru
1120
-11
Player eAPM Actions Feudal Castle Imperial Opening
30 651 11:53 15:47 — ⛏ Fast Castle
23 496 12:29 18:38 — ⚔ Scout Rush
22 469 11:58 — — ⚔ Scout Rush
16 346 15:13 19:09 — ⛏ Fast Castle
3 73 — — —
1 27 — — —
0 9 — — —
0 5 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,515 2,178 580 100 7,373 7,177
3,895 2,900 250 100 7,145 6,277
4,370 2,015 350 100 6,835 7,627
2,900 2,600 1,230 100 6,830 7,129
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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