AoeStats
← ElChupetometro

Black Forest

509740372Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 45m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Mongols · Israel
1203
+14
🇺🇸 Hindustanis · United States
1165
+16
🇬🇷 Huns · Greece
1146
+16
🇺🇸 Danes · United States
1095
+19
🇨🇴 Magyars · Colombia
1183
-17
🇦🇷 Spanish · Argentina
1170
-17
🇦🇷 Franks · Argentina
1141
-16
🇨🇴 Vietnamese · Colombia
1125
-15
Compared against 331,602 analysed team-game players on Black Forest.
ElChupetometro S
Feudal Age 10:18 vs 12:30
top 6%
Castle Age 17:52 vs 19:38
top 34%
Imperial Age 30:10 vs 34:30
top 14%
eAPM 30 vs 23
top 30%
First military 18:26 vs 22:13
top 28%
▲ Fast Feudal Age at 10:18 — faster than 94% of analysed players on Black Forest
▲ Fast Imperial Age at 30:10 — faster than 86% of analysed players on Black Forest
▲ Town centers almost never idle — 1s across the first 17:51
Cookie Monster B
Feudal Age 10:20 vs 12:30
top 6%
Castle Age 22:00 vs 19:38
btm 32%
Imperial Age 40:53 vs 34:30
btm 14%
eAPM 24 vs 23
top 47%
First military 8:57 vs 22:13
top 2%
▲ Fast Feudal Age at 10:20 — faster than 94% of analysed players on Black Forest
▼ Slow Imperial Age at 40:53 — slower than 86% of analysed players on Black Forest
▲ Early military at 8:57 (Militia) — earlier than 98% of analysed players on Black Forest
▼ Town centers idle 4:15 of the first 22:00 — keep villagers queued
CyclicGnat62091 A
Feudal Age 11:46 vs 12:30
top 32%
Castle Age 18:21 vs 19:38
top 38%
Imperial Age 33:36 vs 34:30
top 42%
eAPM 35 vs 23
top 19%
First military 20:33 vs 22:13
top 40%
▲ High eAPM (35) — top quarter of analysed players
▲ Town centers almost never idle — 3s across the first 18:20
PILDORO C
Feudal Age 14:37 vs 12:30
btm 17%
Castle Age 19:59 vs 19:38
btm 47%
Imperial Age — vs 34:30
btm 0%
eAPM 30 vs 23
top 30%
First military 20:06 vs 22:13
top 37%
▼ Slow Feudal Age at 14:37 — slower than 83% of analysed players on Black Forest
▲ Town centers almost never idle — 34s across the first 19:59
fleashwound A
Feudal Age 11:36 vs 12:30
top 28%
Castle Age 16:06 vs 19:38
top 15%
Imperial Age 40:10 vs 34:30
btm 16%
eAPM 30 vs 23
top 30%
First military 19:20 vs 22:13
top 33%
▲ Fast Feudal Age at 11:36 — faster than 72% of analysed players on Black Forest
▲ Fast Castle Age at 16:06 — faster than 85% of analysed players on Black Forest
▼ Slow Imperial Age at 40:10 — slower than 84% of analysed players on Black Forest
LJF_ A
Feudal Age 12:15 vs 12:30
top 44%
Castle Age 16:11 vs 19:38
top 16%
Imperial Age 34:39 vs 34:30
btm 49%
eAPM 24 vs 23
top 47%
First military 19:37 vs 22:13
top 35%
▲ Fast Castle Age at 16:11 — faster than 84% of analysed players on Black Forest
▲ Town centers almost never idle — 5s across the first 16:11
Mike A
Feudal Age 11:27 vs 12:30
top 25%
Castle Age 15:27 vs 19:38
top 8%
Imperial Age 45:30 vs 34:30
btm 5%
eAPM 47 vs 23
top 6%
First military 16:19 vs 22:13
top 18%
▲ Fast Feudal Age at 11:27 — faster than 75% of analysed players on Black Forest
▲ Fast Castle Age at 15:27 — faster than 92% of analysed players on Black Forest
▼ Slow Imperial Age at 45:30 — slower than 95% of analysed players on Black Forest
▲ High eAPM (47) — top quarter of analysed players
▲ Early military at 16:19 (Battering Ram) — earlier than 82% of analysed players on Black Forest
▲ Town centers almost never idle — 1s across the first 15:27
boo S
Feudal Age 10:26 vs 12:30
top 7%
Castle Age 14:28 vs 19:38
top 2%
Imperial Age 31:28 vs 34:30
top 24%
eAPM 33 vs 23
top 23%
First military 23:57 vs 22:13
btm 40%
▲ Fast Feudal Age at 10:26 — faster than 93% of analysed players on Black Forest
▲ Fast Castle Age at 14:28 — faster than 98% of analysed players on Black Forest
▲ Fast Imperial Age at 31:28 — faster than 76% of analysed players on Black Forest
▲ High eAPM (33) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 2s across the first 14:28
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