AoeStats
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Arabia

509728412Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 56m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Saxons · Hungary
1191
+12
🇭🇺 Hindustanis · Hungary
1155
+14
🇭🇺 Varangians · Hungary
1151
+14
🇭🇺 Saracens · Hungary
1101
+16
🇺🇸 Varangians · United States
1144
-17
🇺🇸 Franks · United States
1128
-15
🇦🇷 Burgundians · Argentina
1117
-14
🇺🇸 Britons · United States
1011
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 2,764 11:13 24:01 48:58 ⚔ Scout Rush
40 2,242 10:30 14:32 36:34 ⛏ Fast Castle
40 2,261 10:23 26:31 — ⚔ Archer Rush
39 2,183 11:18 17:16 54:05 ⛏ Fast Castle
34 1,894 10:02 20:25 51:59 ⚔ Skirmisher Rush
31 1,774 11:08 18:34 — ⚔ Skirmisher Rush
24 1,379 11:18 25:18 42:11 ⚔ Scout Rush
23 1,292 11:21 21:48 47:32 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,635 17,659 27,035 2,430 86,759 102,676
31,005 13,247 17,430 2,830 64,512 70,568
20,115 14,070 10,050 2,765 47,000 50,913
19,495 9,962 11,475 1,175 42,107 44,218
18,260 8,546 9,050 2,700 38,556 41,046
13,640 5,622 9,165 2,205 30,632 33,769
6,275 9,610 7,035 200 23,120 24,002
7,225 8,476 2,060 200 17,961 17,924
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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