AoeStats
← Jernau Morat Gurgeh

Baltic

510618525Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 35m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saracens · Canada
1056
+15
🇨🇦 Saxons · Canada
1051
+14
🇩🇪 Varangians · Germany
1037
-15
🇩🇪 Magyars · Germany
1015
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 1,951 12:10 21:12 — ⚔ Fish Boom into M@A
42 1,474 13:26 18:03 34:33 ⛏ Fish Boom FC
36 1,275 12:03 17:43 — ⛏ Fish Boom FC
18 633 11:00 20:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,555 7,602 2,515 300 20,972 24,772
9,685 6,917 3,200 950 20,752 25,568
9,135 7,220 1,850 1,440 19,645 22,397
4,595 3,758 865 2,070 11,288 12,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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