AoeStats
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MegaRandom

509802335Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 62m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1553
+9
🇺🇸 Chinese · United States
1549
+9
🇺🇸 Danes · United States
1534
+10
🇺🇸 Lithuanians · United States
1494
+11
🇫🇷 Magyars · France
1476
-12
🇦🇷 Shu · Argentina
1399
-10
🇦🇷 Mongols · Argentina
1392
-10
🇺🇸 Huns · United States
1302
-7
Player eAPM Actions Feudal Castle Imperial Opening
55 3,428 9:11 21:56 44:02 ⚔ Scout Rush
50 3,107 9:07 21:15 40:46 ⚔ Scout Rush
49 3,060 11:12 15:09 39:06 ⚔ FC into Scouts
48 2,964 10:29 14:34 33:54 ⛏ Fast Castle
42 2,621 9:45 20:44 39:57 ⚔ Scout Rush
40 2,515 9:32 18:16 33:40 ⛏ Fast Castle
32 1,995 10:46 16:08 46:15 ⛏ Fast Castle
22 1,389 11:27 15:57 32:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,280 20,005 30,330 4,200 98,815 103,243
51,425 21,897 15,670 1,835 90,827 94,146
29,870 36,257 20,950 1,605 88,682 94,740
43,785 12,957 19,215 2,405 78,362 83,385
44,130 15,626 14,970 810 75,536 81,838
33,135 26,544 13,245 2,280 75,204 84,706
29,240 17,969 14,465 4,650 66,324 85,295
24,205 20,449 15,635 1,400 61,689 66,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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