AoeStats
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Arena

509514564Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 60m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Poles · Mexico
1720
+10
🇲🇽 Hindustanis · Mexico
1644
+12
🇲🇽 Malay · Mexico
1508
+18
🇺🇸 Varangians · United States
1582
-14
🇺🇸 Saxons · United States
1572
-14
🇺🇸 Slavs · United States
1530
-12
Player eAPM Actions Feudal Castle Imperial Opening
95 5,711 11:12 15:01 27:03 ⛏ Fast Castle
52 3,121 10:11 18:46 31:59 ⛏ Fast Castle
49 2,940 10:28 14:29 32:40 ⛏ Fast Castle
48 2,899 8:42 23:03 44:41 ⚔ Towers FC
46 2,764 8:05 20:44 32:10 ⚔ Towers FC
40 2,427 10:28 15:03 32:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,915 27,655 10,990 2,270 108,830 112,325
36,155 30,096 32,310 5,695 104,256 115,012
31,575 39,736 12,305 3,565 87,181 92,263
38,660 24,880 10,505 4,565 78,610 82,652
24,120 31,630 12,975 3,560 72,285 85,418
21,980 23,858 10,585 2,505 58,928 62,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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