AoeStats
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Lombardia

510235773Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 115m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
878
+14
🇺🇸 Danes · United States
839
+15
🇺🇸 Saxons · United States
807
+16
🇺🇸 Maya · United States
881
-18
🇺🇸 Byzantines · United States
803
-14
🇺🇸 Persians · United States
776
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 4,649 12:45 25:08 35:43
38 4,353 12:32 23:06 40:53 ⚔ Scout Rush
31 3,526 11:41 20:52 66:13 ⛏ Fast Castle
24 2,766 12:33 17:13 48:03 ⛏ Fast Castle
23 2,675 11:55 16:39 42:06 ⛏ Fast Castle
12 1,438 11:03 21:27 27:29 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
83,370 57,960 63,815 3,160 208,305 212,660
70,930 74,950 38,315 2,920 187,115 201,187
65,965 41,420 23,730 5,885 137,000 148,417
40,985 37,200 33,210 5,420 116,815 125,600
24,565 25,225 36,940 1,525 88,255 168,162
22,775 42,322 17,725 2,210 85,032 102,927
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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