AoeStats
← GladiusDecimus

Lombardia

508563876Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 65m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
806
+15
🇺🇸 Varangians · United States
768
+29
🇺🇸 Gurjaras · United States
811
-17
🇺🇸 Hindustanis · United States
745
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,993 9:57 15:34 30:42 ⛏ Fast Castle
27 1,765 10:40 18:16 40:47 ⛏ Fast Castle
14 900 10:50 20:07 34:59 ⛏ Fast Castle
13 864 11:18 18:40 36:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,445 12,045 15,115 3,710 56,315 62,096
20,845 17,865 13,055 1,615 53,380 55,128
16,680 18,951 6,160 2,610 44,401 63,737
20,065 14,340 5,490 2,070 41,965 57,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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