AoeStats
← Der Sprudel

Black Forest

509678589Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 69m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1387
+11
🇹🇼 Mongols · Taiwan
1313
+14
🇹🇼 Persians · Taiwan
1300
+15
🇹🇼 Varangians · Taiwan
1235
+17
🇩🇪 Bohemians · Germany
1345
-18
🇨🇱 Lithuanians · Chile
1270
-14
🇬🇧 Danes · United Kingdom
1242
-13
🇩🇪 Celts · Germany
1222
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 3,574 13:09 18:28 34:01 ⛏ Fish Boom FC
46 3,160 10:59 15:19 31:38 ⛏ Fish Boom FC
43 3,009 12:44 23:49 32:18 ⛏ Fast Castle
37 2,551 13:38 19:10 30:42 ⛏ Fish Boom FC
34 2,346 12:50 26:47 35:45 ⚔ Fish Boom into M@A
33 2,282 10:51 14:29 31:29 ⛏ Fast Castle
28 1,929 11:27 22:39 30:15 ⚔ M@A FC
24 1,644 9:55 15:21 32:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,575 31,627 29,010 4,270 117,482 127,807
38,830 50,335 15,995 3,650 108,810 125,485
31,290 38,800 24,845 3,650 98,585 109,260
31,950 39,530 21,500 3,000 95,980 104,701
38,405 26,905 15,790 5,210 86,310 119,300
34,000 25,545 20,590 3,000 83,135 88,333
21,540 30,497 7,995 2,510 62,542 75,675
23,665 29,055 7,525 1,780 62,025 63,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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