AoeStats
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Black Forest

509270766Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 5m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
914
+11
🇺🇸 Britons · United States
734
+13
🇳🇿 Huns · New Zealand
598
+18
🇺🇸 Hindustanis · United States
493
+21
🇨🇳 Danes · China
672
-15
🇦🇷 Franks · Argentina
664
-15
🇨🇴 Khmer · Colombia
662
-15
🇨🇴 Romans · Colombia
643
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 179 — — —
19 109 — — —
14 76 — — —
14 76 — — —
10 54 — — —
10 55 — — —
9 50 — — —
9 48 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 300 0 0 1,500 1,301
350 200 0 0 550 452
350 125 0 0 475 637
450 0 0 0 450 497
300 21 0 0 321 385
150 153 0 0 303 179
200 100 0 0 300 98
50 112 0 0 162 135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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