AoeStats
← Barko

Baltic

510642350Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 74m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1114
+12
🇺🇸 Saracens · United States
1086
+13
🇵🇪 Shu · Peru
1028
-13
🇵🇪 Varangians · Peru
1012
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 3,761 10:03 15:43 33:50 ⛏ Fast Castle
31 2,327 11:27 16:23 25:25 ⛏ Fish Boom FC
31 2,327 12:39 17:13 51:48 ⛏ Fish Boom into Galleys FC
29 2,128 10:49 15:46 34:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,005 39,388 17,260 2,850 94,503 104,829
37,435 22,712 26,340 3,950 90,437 111,423
29,955 23,394 15,140 3,440 71,929 86,120
19,545 21,880 12,290 2,110 55,825 74,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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