AoeStats
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Fortress

509016226Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 50m 32s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1134
+17
🇺🇸 Danes · United States
1076
+19
🇨🇱 Khmer · Chile
1170
-19
🇺🇸 Mongols · United States
1134
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,573 7:54 12:17 25:34 ⛏ Fast Castle
26 1,335 8:08 11:52 27:43 ⛏ Fast Castle
24 1,195 7:34 12:34 28:59 ⛏ Fast Castle
20 986 9:01 12:21 37:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,850 10,560 20,295 950 82,655 89,790
23,935 35,310 17,720 3,735 80,700 83,136
24,390 13,120 10,590 4,850 52,950 61,505
18,650 19,595 8,325 2,030 48,600 54,167
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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