AoeStats
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Arena

508804620Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 42m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1114
+15
🇲🇽 Byzantines · Mexico
1111
+15
🇺🇸 Bohemians · United States
1089
+16
🇺🇸 Varangians · United States
1137
-17
🇺🇸 Danes · United States
1074
-15
🇺🇸 Lithuanians · United States
1068
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,604 11:51 15:43 31:52 ⚔ FC into Scouts
31 1,304 11:17 14:53 30:28 ⛏ Fast Castle
27 1,121 11:24 15:51 32:19 ⛏ Fast Castle
26 1,074 10:17 14:44 32:52 ⛏ Fast Castle
24 1,018 10:39 15:48 35:33 ⛏ Fast Castle
22 926 10:59 15:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,320 12,701 12,090 1,775 48,886 54,774
21,190 10,610 10,870 350 43,020 49,333
17,745 10,535 9,395 1,500 39,175 48,950
16,180 9,095 6,115 1,600 32,990 39,706
12,170 11,050 5,645 1,500 30,365 33,702
14,090 9,423 5,125 200 28,838 34,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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