AoeStats
← Mhafiki

Arabia

508796884Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 89m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1126
+11
🇺🇸 Varangians · United States
1060
+14
🇺🇸 Franks · United States
1054
+14
🇦🇷 Ethiopians · Argentina
1044
-15
🇦🇷 Khmer · Argentina
1001
-12
🇦🇷 Teutons · Argentina
990
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 5,608 10:26 20:15 37:37 ⚔ Archer Rush
40 3,624 9:25 23:08 39:59 ⚔ M@A into Archers
33 2,955 10:53 15:07 34:56 ⛏ Fast Castle
29 2,598 10:52 14:56 33:04 ⛏ Fast Castle
25 2,233 10:56 24:24 42:14 ⚔ Archers into Skirms
25 2,266 10:33 19:13 39:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,185 53,342 29,480 3,950 150,957 151,198
67,080 26,967 31,890 4,850 130,787 163,290
73,690 31,308 17,810 3,550 126,358 136,124
47,520 49,147 18,905 5,050 120,622 141,599
34,715 56,263 23,050 3,950 117,978 142,154
43,930 27,425 26,215 3,030 100,600 119,332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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