AoeStats
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Arena

508889713Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 45m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Dravidians · Brazil
1167
+15
🇭🇰 Turks · Hong Kong SAR China
1157
+15
🇦🇺 Poles · Australia
1134
+16
🇭🇰 Burgundians · Hong Kong SAR China
1113
+17
🇵🇱 Saxons · Poland
1150
-16
🇪🇸 Hindustanis · Spain
1141
-16
🇹🇼 Spanish · Taiwan
1136
-16
🇹🇼 Varangians · Taiwan
1129
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,265 11:19 15:44 33:01 ⛏ Fast Castle
36 1,642 9:53 13:57 31:16 ⛏ Fast Castle
33 1,488 10:38 14:27 35:01 ⛏ Fast Castle
31 1,407 10:14 15:38 — ⛏ Fast Castle
29 1,315 12:35 16:49 38:04 ⛏ Fast Castle
25 1,136 9:51 14:48 32:34 ⛏ Fast Castle
25 1,127 13:35 17:23 21:21 ◆ FC into Fast Imp
19 866 11:25 19:00 37:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,410 10,305 18,070 1,600 63,385 70,647
28,025 11,410 13,370 4,250 57,055 64,915
26,740 11,600 15,330 1,600 55,270 57,131
25,840 10,220 13,345 940 50,345 57,399
17,610 10,840 8,235 1,390 38,075 41,963
13,925 9,773 10,270 0 33,968 38,828
14,955 9,710 5,550 2,150 32,365 38,536
7,170 4,065 800 950 12,985 15,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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