AoeStats
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Arena

510835790Analyzed
4v4 RM · 19h ago on Oct 2, 2026· 32m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
1619
+13
🇹🇷 Turks · Türkiye
1609
+13
🇹🇷 Teutons · Türkiye
1592
+14
🇹🇷 Italians · Türkiye
1471
+20
🇨🇳 Bulgarians · China
1564
-16
🇩🇪 Goths · Germany
1560
-15
🇺🇸 Varangians · United States
1551
-15
🇲🇽 Saxons · Mexico
1519
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,660 8:29 20:04 31:00 ⚔ Scout Rush
48 1,572 11:00 14:53 19:48 ◆ FC into Fast Imp
47 1,547 10:04 14:11 — ⛏ Fast Castle
42 1,393 8:50 26:22 — ⚔ Towers FC
41 1,350 10:24 14:12 — ⛏ Fast Castle
34 1,118 11:40 15:23 — ⛏ Fast Castle
27 880 11:18 15:07 — ⛏ Fast Castle
16 533 9:33 13:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,765 10,405 3,955 300 31,425 32,449
11,280 7,052 2,545 2,250 23,127 24,490
8,750 9,035 2,995 615 21,395 25,223
7,180 6,055 5,035 0 18,270 18,851
7,175 6,840 300 3,455 17,770 18,566
8,755 5,224 3,095 300 17,374 19,946
5,025 5,790 3,235 2,070 16,120 16,811
2,200 1,955 385 450 4,990 5,317
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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