AoeStats
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Arena

510825096Analyzed
4v4 RM · 20h ago on Oct 2, 2026· 66m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Hindustanis · Türkiye
1605
+14
🇹🇷 Turks · Türkiye
1594
+15
🇹🇷 Portuguese · Türkiye
1577
+15
🇹🇷 Italians · Türkiye
1450
+21
🇦🇷 Mongols · Argentina
1585
-17
🇺🇸 Varangians · United States
1577
-17
🇺🇸 Saxons · United States
1568
-17
🇨🇳 Khmer · China
1515
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 3,626 11:19 14:53 19:28 ◆ FC into Fast Imp
48 3,210 10:08 14:33 31:28 ⚔ FC into Scouts
47 3,130 11:27 15:48 30:53 ⛏ Fast Castle
45 2,972 11:05 14:43 46:20 ⛏ Fast Castle
44 2,939 10:55 14:52 28:59 ⚔ FC into Scouts
34 2,261 10:49 14:35 36:22 ⛏ Fast Castle
33 2,190 10:34 13:36 39:06 ⛏ Fast Castle
32 2,137 10:46 14:46 39:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,125 51,120 23,705 4,860 134,810 138,988
59,555 44,050 26,000 4,255 133,860 149,749
49,335 27,490 26,210 7,020 110,055 143,147
14,300 45,155 37,330 4,810 101,595 123,070
38,975 31,275 15,420 1,080 86,750 92,852
38,755 23,250 20,165 2,975 85,145 88,014
35,870 25,615 14,890 3,940 80,315 90,998
29,130 26,416 14,425 4,650 74,621 87,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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