AoeStats
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Arabia

509985182Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 43m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
753
+13
🇹🇷 Burgundians · Türkiye
748
+14
🇬🇧 Varangians · United Kingdom
718
-30
🇬🇧 Franks · United Kingdom
688
-26
Player eAPM Actions Feudal Castle Imperial Opening
24 1,030 12:39 21:06 41:52 ⛏ Fast Castle
19 836 10:36 25:51 — ⛏ Fast Castle
18 787 12:26 25:47 —
14 613 13:39 27:47 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,445 8,230 5,445 1,495 27,615 30,451
9,900 6,535 2,160 200 18,795 22,593
6,205 7,459 3,085 680 17,429 22,308
6,795 3,025 1,455 475 11,750 15,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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