AoeStats
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Black Forest

509276232Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 58m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
707
+15
🇹🇷 Burgundians · Türkiye
702
+15
🇧🇷 Portuguese · Brazil
689
+15
🇺🇸 Saxons · United States
730
-18
🇺🇸 Jurchens · United States
686
-15
🇺🇸 Varangians · United States
615
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 1,485 17:23 21:21 33:04 ⛏ Fish Boom FC
23 1,361 15:04 21:39 29:37 ⛏ Fish Boom FC
20 1,156 11:11 16:31 30:18 ⛏ Fast Castle
12 678 12:02 21:02 31:30 ⛏ Fast Castle
12 712 15:51 24:45 34:14 ⛏ Fish Boom FC
8 483 17:11 24:26 32:29 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
30,460 25,431 14,170 3,010 73,071 77,624
25,630 20,225 15,780 2,750 64,385 69,612
14,045 19,190 14,135 2,950 50,320 90,374
13,555 19,116 11,755 3,905 48,331 64,551
19,630 16,483 7,135 2,335 45,583 54,156
12,620 11,711 6,550 1,685 32,566 39,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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