AoeStats
← Kaiser Ze

Nomad

509342664Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 41m 58s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1462
+16
🇨🇳 Varangians · China
1415
+18
🇨🇳 Magyars · China
1402
+18
🇩🇪 Danes · Germany
1494
-19
🇨🇿 Maya · Czechia
1492
-19
🇨🇳 Spanish · China
1375
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 2,294 13:57 23:45 — ⛏ Fish Boom into Fire Galleys into Galleys FC
45 1,874 13:59 18:54 33:29 ⛏ Fish Boom FC
42 1,755 13:03 20:12 — ⛏ Fish Boom FC
37 1,551 13:09 21:47 — ⛏ Fish Boom into Fire Galleys FC
36 1,508 13:21 21:14 — ⚔ Fish Boom into Scouts
35 1,487 15:13 19:38 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
20,105 15,465 10,410 1,700 47,680 51,078
18,820 13,551 4,010 530 36,911 39,448
6,875 11,934 6,280 1,725 26,814 28,960
6,925 11,353 3,980 2,515 24,773 25,628
8,520 8,259 4,235 2,250 23,264 24,102
6,150 5,844 1,150 1,620 14,764 14,900
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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