AoeStats
← Kaiser Ze

Nomad

509335695Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 46m 37s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1400
+15
🇨🇳 Wu · China
1339
+18
🇳🇱 Saxons · Netherlands
1397
-17
🇳🇱 Varangians · Netherlands
1358
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,285 11:20 18:02 41:01 ⛏ Fish Boom FC
33 1,540 13:24 17:46 43:15 ⛏ Fish Boom FC into Fire Galleys
27 1,280 13:08 17:37 43:43 ⛏ Fish Boom FC
24 1,122 14:29 18:15 39:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,275 16,250 11,795 3,715 54,035 56,431
19,320 11,582 10,670 3,750 45,322 48,412
15,805 15,477 10,570 1,050 42,902 45,603
16,490 14,995 6,395 1,600 39,480 41,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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