AoeStats
← Kaiser Ze

Nomad

509331760Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 33m 55s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Saxons · Netherlands
1381
+16
🇳🇱 Varangians · Netherlands
1340
+18
🇨🇳 Persians · China
1418
-18
🇨🇳 Franks · China
1355
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,407 11:56 17:59 — ⛏ Fish Boom FC
36 1,212 13:53 17:25 — ⛏ Fish Boom FC
23 771 12:29 18:19 — ⛏ Fish Boom into Fire Galleys FC into Galleys
17 576 14:14 18:19 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,180 7,910 2,205 1,500 21,795 23,600
5,750 9,110 4,095 200 19,155 19,321
6,105 6,415 1,315 1,150 14,985 14,555
7,860 4,720 1,900 445 14,925 14,774
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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