AoeStats
← Kaiser Ze

Arena

509061107Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 40m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1447
+15
🇭🇰 Teutons · Hong Kong SAR China
1391
+17
🇦🇺 Japanese · Australia
1351
+19
🇨🇳 Varangians · China
1431
-18
🇨🇳 Britons · China
1425
-17
🇨🇳 Saxons · China
1383
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 1,955 10:06 13:49 40:21 ⚔ FC into Archers
48 1,947 11:10 15:11 26:39 ⛏ Fast Castle
46 1,880 10:01 14:07 28:38 ⛏ Fast Castle
34 1,374 9:59 13:52 28:17 ⛏ Fast Castle
32 1,310 9:55 13:44 32:42 ⛏ Fast Castle
22 878 10:33 14:50 34:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,430 14,020 13,020 1,970 52,440 62,617
26,595 12,820 9,745 1,600 50,760 54,457
16,500 11,118 6,835 1,745 36,198 41,228
13,915 9,806 5,910 1,400 31,031 34,017
7,580 10,040 6,305 1,625 25,550 29,123
8,975 7,378 5,715 860 22,928 26,733
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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