AoeStats
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Lombardia

510117457Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 35m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Danes · Vietnam
1296
+10
🇮🇳 Khitans · India
1150
+16
🇬🇹 Italians · Guatemala
1148
+16
🇧🇷 Persians · Brazil
935
+25
🇯🇵 Varangians · Japan
1171
-18
🇭🇰 Teutons · Hong Kong SAR China
1171
-18
🇦🇺 Mongols · Australia
1152
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🇭🇰 Vietnamese · Hong Kong SAR China
1080
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 1,905 11:01 16:01 — ⛏ Fast Castle
52 1,822 10:42 15:06 — ⛏ Fast Castle
49 1,723 9:26 21:31 — ⚔ Scout Rush
45 1,595 9:46 24:16 — ⚔ Scout Rush
40 1,392 11:30 15:25 — ⛏ Fast Castle
39 1,355 12:00 16:16 — ⛏ Fast Castle
34 1,199 10:26 20:31 32:07 ⚔ Archer Rush
32 1,106 9:16 22:26 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,010 9,196 4,940 2,250 33,396 34,164
14,930 6,993 6,620 200 28,743 30,485
13,915 7,145 6,495 200 27,755 32,600
14,445 8,731 2,000 850 26,026 28,357
11,825 8,746 1,750 2,660 24,981 27,391
9,575 10,489 3,420 950 24,434 30,718
8,700 7,507 5,140 650 21,997 24,568
7,495 7,086 4,055 200 18,836 23,305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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