AoeStats
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Lombardia

509971182Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 24m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1214
+16
🇦🇷 Persians · Argentina
1205
+16
🇹🇼 Saxons · Taiwan
1182
+17
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1141
+18
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1264
-19
🇦🇷 Magyars · Argentina
1242
-18
🇩🇪 Teutons · Germany
1213
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🇲🇽 Romans · Mexico
1119
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 1,471 8:22 23:00 — ⚔ Scout Rush
46 1,117 9:20 23:34 — ⚔ Archer Rush
43 1,040 9:47 22:03 — ⚔ Archer Rush
37 893 9:52 23:24 — ⚔ Scout Rush
36 879 10:31 — — ⚔ Scout Rush
28 670 13:24 — —
27 658 11:23 17:01 — ⛏ Fast Castle
18 433 12:58 23:36 —

Resources

Player Food Wood Gold Stone Spent Collected
1
7,560 3,344 1,120 100 12,124 12,285
4,475 4,229 1,750 100 10,554 11,608
4,475 3,621 2,165 100 10,361 10,926
6,400 3,355 400 0 10,155 11,158
5,060 3,565 50 155 8,830 9,513
4,730 3,287 400 125 8,542 12,226
4,430 3,246 625 200 8,501 9,429
3,805 2,965 250 410 7,430 9,098
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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