AoeStats
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Arabia

509936693Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 36m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vietnamese · Brazil
1124
+15
🇬🇹 Mongols · Guatemala
1111
+15
🇬🇧 Danes · United Kingdom
1089
+16
🇨🇿 Vietnamese · Czechia
1158
-18
🇨🇿 Varangians · Czechia
1085
-15
🇨🇿 Bohemians · Czechia
1047
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,361 9:03 21:55 — ⚔ Scout Rush
31 1,107 9:03 25:36 — ⚔ Archer Rush
28 1,024 9:54 22:29 — ⚔ Archers into Skirms
21 744 11:05 23:56 — ⚔ Archers into Skirms
18 655 12:12 16:59 — ⛏ Fast Castle
16 590 10:47 21:38 33:41

Resources

Player Food Wood Gold Stone Spent Collected
7,250 9,756 5,525 400 22,931 25,992
12,160 5,486 3,160 1,300 22,106 23,101
10,255 5,896 3,325 1,040 20,516 21,282
7,905 8,290 2,220 200 18,615 20,086
7,020 6,106 2,225 1,175 16,526 19,796
7,305 5,953 580 850 14,688 17,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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