AoeStats
← CazadorGT

Arabia

508953927Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 30m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Italians · Guatemala
1172
+17
🇻🇪 Franks · Venezuela
1120
+19
🇩🇪 Danes · Germany
1207
-18
🇦🇺 Saxons · Australia
1183
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 1,402 9:30 22:56 — ⚔ Archer Rush
42 1,295 9:41 21:55 — ⚔ Scout Rush
36 1,096 10:09 24:38 — ⚔ M@A into Archers into Skirms
23 707 9:07 22:55 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,690 5,249 8,020 100 27,059 26,973
5,080 5,440 3,995 100 14,615 15,898
5,425 5,010 2,450 100 12,985 14,549
4,770 4,037 1,025 125 9,957 11,149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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