AoeStats
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Black Forest

508705701Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 43m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Danes · Brazil
1296
+11
🇧🇷 Saxons · Brazil
1111
+18
🇿🇦 Hindustanis · South Africa
1183
-15
🇬🇹 Armenians · Guatemala
1165
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,259 12:17 19:22 30:22 ⛏ Fish Boom FC
27 1,173 11:55 16:15 39:19 ⛏ Fast Castle
26 1,155 13:34 18:15 41:40 ⛏ Fish Boom FC
24 1,037 10:47 27:10 — ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
27,720 14,830 12,570 2,320 57,440 58,294
18,315 10,996 10,620 2,150 42,081 46,762
11,400 13,209 5,715 545 30,869 32,359
8,105 4,395 1,465 1,045 15,010 17,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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