AoeStats
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Oasis

509738173Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 44m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Danes · Peru
1201
+12
🇵🇪 Portuguese · Peru
1186
+13
🇵🇪 Saxons · Peru
1124
+15
🇨🇴 Magyars · Colombia
1171
-16
🇮🇪 Khmer · Ireland
1135
-14
🇨🇴 Franks · Colombia
1020
-10
Player eAPM Actions Feudal Castle Imperial Opening
61 2,719 10:09 14:18 38:04 ⛏ Fast Castle
44 1,936 9:37 25:10 — ⚔ M@A into Archers
43 1,906 12:29 21:45 43:20 ⚔ Archer Rush
31 1,400 9:28 19:45 — ⚔ Scouts into Archers
31 1,383 11:16 17:23 — ⛏ Fast Castle
20 911 11:45 15:50 40:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,965 14,965 13,070 950 57,950 68,453
18,160 12,445 8,645 3,600 42,850 46,511
12,815 12,177 6,100 850 31,942 45,709
10,580 9,656 4,535 795 25,566 32,907
9,530 10,403 3,450 1,690 25,073 27,099
10,620 6,440 3,990 2,700 23,750 24,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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