AoeStats
← RadagastTheBrown

Arena

509256418Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 47m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
884
+12
🇺🇸 Mongols · United States
808
+15
🇺🇸 Franks · United States
794
+15
🇺🇸 Celts · United States
769
+16
🇺🇸 Ethiopians · United States
817
-15
🇲🇽 Italians · Mexico
794
-15
🇯🇵 Franks · Japan
765
-14
🇺🇸 Varangians · United States
760
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,151 11:35 16:32 — ⛏ Fast Castle
24 1,129 12:11 16:42 32:59 ⛏ Fast Castle
23 1,087 11:50 15:32 36:10 ⛏ Fast Castle
20 944 11:23 16:12 34:32 ⛏ Fast Castle
13 625 12:39 17:47 46:21 ⛏ Fast Castle
12 586 11:02 16:26 33:30 ⛏ Fast Castle
11 529 11:01 20:24 34:08 ⛏ Fast Castle
10 465 12:38 20:25 36:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,860 19,600 9,765 1,500 52,725 53,959
15,350 15,575 9,605 3,010 43,540 52,120
18,090 12,100 9,735 2,900 42,825 47,452
18,085 11,800 9,100 3,060 42,045 52,471
15,305 15,525 7,950 1,730 40,510 54,948
15,575 13,779 7,415 995 37,764 51,030
12,200 9,965 6,725 1,500 30,390 34,907
8,340 6,635 3,360 1,225 19,560 21,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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