AoeStats
← Aldomagno

Arena

510224655Analyzed
2v2 RM · 19h ago on Sep 30, 2026· 54m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
777
+19
🇦🇷 Varangians · Argentina
733
+21
🇺🇸 Muisca · United States
852
-20
🇺🇸 Vietnamese · United States
847
-20
Player eAPM Actions Feudal Castle Imperial Opening
25 1,359 10:12 17:26 29:43 ⛏ Fast Castle
17 937 12:05 19:25 39:05 ⛏ Fast Castle
17 937 11:07 15:28 33:17 ⛏ Fast Castle
14 750 11:52 19:13 37:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,605 20,605 18,145 2,800 66,155 81,058
29,705 10,635 12,350 1,600 54,290 77,177
16,225 14,905 13,170 2,200 46,500 49,430
16,070 6,450 7,670 790 30,980 36,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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