AoeStats
← Ux' El Nexu

Nomad

508802216Analyzed
4v4 RM · 10d ago on Sep 24, 2026· 47m 51s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Muisca · Colombia
1372
+12
🇺🇸 Varangians · United States
1340
+14
🇺🇸 Danes · United States
1338
+14
🇺🇸 Jurchens · United States
1310
+15
🇺🇸 Danes · United States
1380
-17
🇦🇷 Spanish · Argentina
1285
-14
🇪🇸 Sicilians · Spain
1250
-12
🇨🇴 Persians · Colombia
1245
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,145 13:13 18:04 — ⛏ Fish Boom FC
40 1,936 14:34 18:21 44:34 ⛏ Fish Boom FC
39 1,881 13:03 16:58 37:28 ⛏ Fish Boom FC
34 1,626 14:00 18:58 38:20 ⛏ Fish Boom FC
33 1,564 12:31 17:27 45:53 ⛏ Fish Boom into Galleys FC
20 976 13:47 22:27 — ⛏ Fish Boom FC
20 980 12:54 17:23 38:12 ⛏ Fish Boom FC
19 922 14:07 18:11 42:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,310 12,920 10,965 4,850 55,045 60,020
16,700 22,295 12,580 2,350 53,925 55,156
15,825 8,224 8,415 2,365 34,829 42,601
12,415 10,366 5,565 1,735 30,081 30,614
10,120 11,928 4,990 1,355 28,393 32,108
11,695 13,785 1,450 1,255 28,185 28,163
9,735 10,670 5,170 2,600 28,175 32,159
12,410 7,206 5,595 2,150 27,361 31,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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