AoeStats
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Nomad

510611874Analyzed
2v2 RM · 22h ago on Oct 1, 2026· 34m 39s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
686
+16
🇨🇴 Romans · Colombia
669
+17
🇺🇸 Varangians · United States
692
-16
🇺🇸 Danes · United States
692
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 900 13:51 24:54 — ⚔ Fish Boom FC into Scouts
22 759 13:45 29:28 — ⚔ Fish Boom into Scouts
14 472 18:07 22:16 — ⚔ Fish Boom FC into Archers
13 445 19:04 — — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
9,340 11,215 2,280 100 22,935 23,175
6,225 6,740 1,280 1,975 16,220 16,215
6,650 6,345 2,195 850 16,040 17,202
4,300 4,411 375 125 9,211 11,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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