AoeStats
← Josmi-Ga'lock

Baltic

510823088Analyzed
3v3 RM · 15h ago on Oct 2, 2026· 64m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Danes · Venezuela
891
+14
🇦🇷 Saxons · Argentina
861
+16
🇦🇷 Goths · Argentina
839
+16
🇩🇪 Burgundians · Germany
906
-17
🇩🇪 Japanese · Germany
834
-15
🇩🇪 Chinese · Germany
818
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,610 10:16 21:47 43:42 ⛏ Fish Boom FC
34 2,201 10:06 20:38 26:39 ◆ FC into Fast Imp
31 2,026 11:49 18:28 34:43 ⛏ Fast Castle
27 1,765 11:44 22:46 37:48 ⛏ Fish Boom FC
26 1,709 12:28 17:07 38:01 ⛏ Fish Boom FC
22 1,429 12:46 22:36 39:54 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
57,850 27,780 28,875 3,005 117,510 125,651
36,805 37,535 18,505 3,730 96,575 105,273
20,740 40,055 20,795 3,325 84,915 98,748
23,655 29,435 17,175 4,100 74,365 80,619
29,565 15,977 21,500 2,345 69,387 90,967
18,595 26,178 15,910 2,890 63,573 77,167
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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