AoeStats
← Josmi-Ga'lock

Black Forest

510813250Analyzed
3v3 RM · 16h ago on Oct 2, 2026· 66m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
907
+15
🇺🇸 Danes · United States
878
+16
🇹🇷 Sicilians · Türkiye
853
+17
🇻🇪 Danes · Venezuela
908
-17
🇦🇷 Saxons · Argentina
877
-16
🇦🇷 Goths · Argentina
854
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,686 14:21 19:36 33:08 ⛏ Fish Boom FC
28 1,821 13:26 23:17 34:42 ⛏ FC into Fish Boom
25 1,665 11:01 18:33 35:32 ⛏ Fast Castle
24 1,607 9:38 17:48 31:00 ⛏ Fast Castle
20 1,315 13:41 24:20 34:44 ⛏ Fast Castle
19 1,236 13:23 23:49 38:40 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,925 48,344 33,845 3,645 111,759 142,665
52,920 18,730 29,080 1,540 102,270 103,572
30,005 36,587 23,255 4,640 94,487 100,397
14,225 32,490 17,305 950 64,970 144,838
14,645 16,330 12,165 3,775 46,915 70,066
12,095 17,010 4,745 2,495 36,345 40,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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