AoeStats
← Josmi-Ga'lock

Fortress

510013325Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 38m 1s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
978
+15
🇦🇷 Sicilians · Argentina
953
+16
953
+16
🇧🇷 Mongols · Brazil
976
-17
🇻🇪 Wei · Venezuela
953
-16
🇦🇷 Saxons · Argentina
919
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,797 9:05 14:03 18:49 ◆ FC into Fast Imp
22 821 8:17 13:39 — ⛏ Fast Castle
19 728 8:59 16:56 31:10 ⛏ Fast Castle
18 670 7:48 19:23 — ⛏ Fast Castle
17 642 6:46 16:35 30:30 ⛏ Fast Castle
14 531 9:29 20:52 31:05 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
12,250 4,815 5,270 1,400 23,735 27,821
6,700 11,590 2,095 925 21,310 24,382
8,025 8,375 2,765 2,105 21,270 26,028
9,095 5,465 3,375 1,870 19,805 21,290
7,870 4,195 6,725 0 18,790 20,263
7,580 6,480 1,420 2,840 18,320 18,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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