AoeStats
← Josmi-Ga'lock

Nomad

510004171Analyzed
3v3 RM · 5d ago on Sep 29, 2026· 28m 22s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saxons · Canada
1016
+14
🇨🇳 Dravidians · China
1013
+14
🇵🇱 Huns · Poland
990
+15
🇧🇷 Italians · Brazil
1006
-15
🇻🇪 Danes · Venezuela
982
-15
🇦🇷 Saxons · Argentina
945
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,030 19:10 22:55 — ⚔ M@A FC
32 894 16:34 — — ⚔ Fish Boom into Towers FC
28 802 14:54 22:09 — ⚔ Fish Boom into M@A into Archers
21 592 17:28 26:31 — ⚔ Fish Boom into Towers into Archers
19 525 14:11 22:56 — ⚔ Fish Boom into Archers
18 507 17:22 28:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,720 5,674 2,760 125 16,279 18,127
5,325 5,990 1,325 1,350 13,990 15,049
5,400 2,008 1,710 750 9,868 9,414
3,745 4,230 660 355 8,990 11,257
3,875 2,960 300 860 7,995 8,568
3,620 2,808 285 610 7,323 8,743
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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