AoeStats
← Josmi-Ga'lock

Black Forest

508988316Analyzed
3v3 RM · 9d ago on Sep 25, 2026· 49m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
971
+13
🇺🇸 Burgundians · United States
893
+16
🇺🇸 Japanese · United States
852
+17
🇻🇪 Saxons · Venezuela
927
-17
🇦🇷 Varangians · Argentina
917
-16
🇦🇷 Mongols · Argentina
844
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,613 12:02 17:07 32:35 ⛏ Fast Castle
25 1,258 12:16 25:23 30:51 ⛏ Fish Boom FC into Fast Imp
24 1,178 13:02 19:50 33:53 ⛏ Fast Castle
23 1,144 11:11 19:45 33:10 ⛏ Fast Castle
18 897 11:19 20:30 37:16 ⛏ Fast Castle
13 655 12:05 25:16 35:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,985 28,714 12,260 3,730 67,689 71,674
20,475 16,827 14,890 1,570 53,762 69,673
22,095 17,961 9,805 1,415 51,276 70,975
21,870 15,357 9,350 3,725 50,302 57,317
22,390 10,770 14,100 2,150 49,410 56,448
7,975 8,623 3,740 1,125 21,463 26,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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