AoeStats
← Josmi-Ga'lock

Black Forest

508752778Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 46m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1033
+12
🇪🇸 Britons · Spain
1008
+13
🇪🇨 Persians · Ecuador
915
+17
🇻🇪 Varangians · Venezuela
986
-16
🇦🇷 Saxons · Argentina
971
-15
🇦🇷 Mongols · Argentina
867
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 2,037 10:55 16:42 32:29 ⛏ Fast Castle
32 1,466 15:01 21:54 32:35 ⛏ Fast Castle
25 1,169 12:48 20:33 38:20 ⚔ FC into Skirms
25 1,142 10:45 17:34 33:19 ⛏ Fast Castle
23 1,049 11:33 23:00 — ⛏ Fast Castle
13 619 12:08 16:31 31:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,485 16,500 10,740 3,395 48,120 62,911
16,350 16,025 9,575 2,185 44,135 51,079
16,245 10,175 10,495 2,700 39,615 52,360
15,210 9,839 10,050 2,440 37,539 39,199
10,925 11,740 2,630 190 25,485 30,398
8,230 9,444 1,015 2,065 20,754 24,768
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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